Friday, May 28

HHGG Interview with writer Karey Kirkpatrick

Finally... the HHGG blog was updated. Took them long enough! This is a great interview where (weirdly) the screenwriter for the movie interviews himself. Lots of hoopy frood points for him.

Wednesday, May 26

Come to Youngstown, Ohio and Blow Stuff Up


Though I wonder if the Mayor of Youngstown is as thrilled as the filmmakers...

Tuesday, May 25

KoL stuff

OK, just kidding about the 40 adventures being a drawback. I'm now Level 7, and I can buy all kinds of food and booze to add to my adventures. Also, joining a clan that has a calendar adds three more adventures per day, and building a Clockwork Maid for your campsite adds four more.

For help in building things, and to find out about the attributes of different items, you can go to this site. The game can be pretty confusing, especially at first, if you don't have a guide like this.

Wednesday, May 19

The Kingdom of Loathing

Kingdom of Loathing... a great game for disillusioned Kings of Chaos players. When KoC went into its second age, it got needlessly complex, and it was never *all* that much fun to begin with.

KoL is awesome! It's wacky, adventurous, and all-around fun. Its only drawback is that you get 40 "Adventures" per day (which rolls over at midnight Eastern) instead of getting a new adventure every half-hour, so you can spend just about 20 minutes per day on each player and you can't come play whenever you want.

There are three KoL "specialties," though each player has some of each of these attributes. Seal Clubbers and Turtle Tamers specialize in Muscle, Pastamancers and Saucerors rely on Magic, and Disco Bandits and Accordion Thieves are most proficient with Moxie. My characters are Ranton the Sauceror and Fargul the Turtle Tamer.

Play it! It's great!

Monday, May 17

'I, Robot' Movie Trailer Is Ready to Wear

Awesome! I'm looking forward to this movie, and it's neat to see it advertised in such an innovative and unusual way.

Thursday, May 13


Work is interesting. I love my job (I'm a Music Editor and Engraver for a music publishing company in San Diego), but it can just get way too hectic sometimes. Like right now. We've had people coming in and out of the office, helping us look over what will soon be our newest offering to the school band community. Just a whole lot of busyness... productive busyness, but it's difficult to manage the volume of it all.

But anyway, that's just life, I guess. You may be wondering what exactly my job title means. Most everybody does when I first tell them. So I'll explain it here, in my third blog entry, so nobody will ever have the opportunity to wonder.

I actually have two jobs that can be construed as two aspects of the same thing. Usually, though, it's two people. Basically, when a composer submits a manuscript to our publishing company, it is first reviewed by all of the Editors on the staff so we can decide whose work we will agree to publish. Once the contract is done, we generally let the piece sit on someone's shelf for about a year before we get around to working on it (kind of kidding here, but it's happened!).

When an editor finds the time to work on a manuscript, he/she will look through it and correct all of the mistakes in "musical grammar": i.e. the distance between notes, the length of note-stems, the distance between noteheads and articulations, etc. It can get pretty technical, but it's not unlike what an editor does who deals with language.

After the editor has "prepped" the manuscript (or marked it up in red pen), he/she sends it off to the engraver. The engraver takes the music and the corrections and makes a professional-looking piece of sheet music. Most of the time these days, engraving is done by computer. I use a program, developed by MakeMusic! Inc., called Finale. It is basically a graphics program, set up to work with and control all of the fine details that go into music notation.

Once the engraver is finished with the first draft, it is sent back to the editor for proofing. A few rounds of corrections and proofing ensue, and finally the editor decides it's ready and hands it over to the Art department. The artists place the music on the page, insert all of the text in the fonts we use, and set it up to be printed. Our company has its own print shop, and it's pretty cool. I can't tell you a whole lot about the printing, though. I visited the print shop once, not too long after I started here, but that's really not my area of expertise.

Anyway, after the piece is laid out and printed it sits in the Shipping warehouse, which is in the same facility as the print shop. From there, it gets sent out all around the world to music dealers who sell our music.

And I'm there in the first part. I've edited some music (mostly college-level Concert Band works) and I've engraved some music (mostly high-school level Concert Band and String Orchestra works), but rarely have I edited and engraved the same piece. I've done this on two separate concert band tunes, but both times I've brought in another editor at the first-round proofing stage just to get someone else's eyes on it. Editing your own work can be disastrous, you know... it's good to give it to someone else you trust, from essays to term papers to music notation.

Well, I've spent about 15 minutes writing this, and I'm at work, so I should finish up my busy workday. Only 45 minutes left, and then only one more day 'til the weekend!

Opera Releases Version 7.5 Browser

Finally! It's not beta anymore!

This is THE best browser available for Windows (almost as good as Safari for Mac OS X)!

Wednesday, May 12

Real Life - The Online Comic by Greg Dean

Greg writes regarding some REALLY DUMB spam he got with a To: field trying to look like it came from a domain that HE OWNS:
"Turds. If you're going to waste my time, at least waste it with an offer for male enhancement or mortgage rates or something."

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. Permissions beyond the scope of this license may be available by emailing the author (use the link above).

The Geek Code desperately needs updating, but in any case here's mine (as of 2010-02-28):

Version: 3.12
GIT/MU d+(-) s:+>: a C++> ULXB++++$ L+++ M++ w--() !O !V P+ E---
W+++ N o++ K? PS PE++ Y+ PGP t !5 X- R- tv+@ b++ DI++++ D--- e*++
h--- r+++ y+++ G+

If you really care about knowing what that all means, you either know the code already, or you can get it decoded for you here.